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The Spells Shop

Spells

Spells are the moves your Folks use in a fight.

How they work

  • Every new Folk starts with a basic spell, usually of its own element.
  • Buy more at the Spells Shop in the Town. Teaching a spell to a Folk uses it up.
  • A Folk knows up to 4 spells. When it is full, a new spell replaces one it knows.
  • Choose which spell your Folk uses in a fight, or leave it on Auto to always use its strongest spell.
  • Physical spells use your Folk's Attack. Special spells use its Special Attack.
  • A few of the strongest spells are never sold. You earn them in the Island Journal.

A spell hits harder or softer depending on the element of the Folk it hits. See Elements.

Every building in the Town, and what it does. See Town.

Status effects

Some spells can also leave a status effect when they hit:

  • Burn Deals 2% of the target's max HP every second, for 6 seconds.
  • Chill Halves the target's speed for 6 seconds, making it much easier to hit.
  • Shock Stuns the target - its next attack automatically misses.
  • Drain Heals your Folk for half of the damage this hit dealt.

All 39 spells

Normal

  • Charge Physical

    Charges the opponent in an uncoordinated manner.

    Damage 10 · Accuracy 75%

    Starter spell

  • Hit Physical

    The Folk hits the opponent with its own body. This is the most basic attack.

    Damage 30 · Accuracy 85%

    Spells Shop350

  • Slap Physical

    A slap in the face that leaves the cheek with the burning feeling of humiliation.

    Damage 36 · Accuracy 100%

    Spells Shop600

  • Punch Physical

    The Folk hits the opponent with a punch, simple but brutally effective.

    Damage 56 · Accuracy 90%

    Spells Shop1,700

  • Headbutt Physical

    A brutal attack that can leave the Folk itself a bit confused for some time afterward.

    Damage 80 · Accuracy 75%

    Spells Shop3,850

  • Rear throw Special

    This is an advanced technique that can deal big damage if practiced correctly.

    Damage 110 · Accuracy 90%

    Spells Shop9,150

Fire

  • Flame SpecialBurn 15%

    This little flame is pretty basic, but can be particularly painful for some Folks.

    Damage 30 · Accuracy 90%

    Spells Shop350 · Starter spell

  • Burning Hit PhysicalBurn 25%

    Adds the burning effect to a simple physical attack.

    Damage 30 · Accuracy 90%

    Spells Shop350

  • Bonfire SpecialBurn 15%

    When a small flame gets out of control, the Folks around it might get severely injured.

    Damage 50 · Accuracy 100%

    Spells Shop1,350

  • Lava Storm Special

    It's hard to dodge these incandescent drops falling from the sky.

    Damage 130 · Accuracy 95%

    Spells Shop14,150

Water

  • Puddle SpecialChill 30%

    Not much water, but enough to annoy you if you step into it.

    Damage 30 · Accuracy 100%

    Spells Shop350 · Starter spell

  • Water Punch Physical

    Deals decent physical damage with a wet fist.

    Damage 30 · Accuracy 90%

    Spells Shop350 · Starter spell

  • Fierce Wave SpecialChill 25%

    This water wave hits the opponent Folk with strong disruptive power.

    Damage 56 · Accuracy 100%

    Spells Shop1,750

  • Water Bomb Physical

    This attack can deal high damage, but being concentrated in a small area, it can easily miss.

    Damage 100 · Accuracy 75%

    Spells Shop6,750

  • Flood Special

    Resisting the power of the streams takes a lot of energy.

    Damage 120 · Accuracy 100%

    Spells Shop11,850

  • Tsunami Special

    Hits the opponent with the wild power of the ocean.

    Damage 160 · Accuracy 95%

    Island Journal reward

Plant

  • Branch Whip Physical

    This whip can leave annoying marks on the skin.

    Damage 30 · Accuracy 90%

    Spells Shop350 · Starter spell

  • Vine Buckle Physical

    Can trap the opponent Folk and squeeze it, dealing decent damage.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Razor Leaf Physical

    If you think paper cuts are painful, beware of this leaf.

    Damage 56 · Accuracy 90%

    Spells Shop1,700

  • Leaf Storm Special

    This swirl of leaves damages the opponent Folk all over its body.

    Damage 80 · Accuracy 100%

    Spells Shop4,300

  • Draining Roots SpecialDrain 20%

    They move slowly, but if a Folk gets caught by these roots, its energy is going to be massively drained.

    Damage 150 · Accuracy 75%

    Spells Shop18,600

Earth

  • Dig Physical

    Surprises the opponent Folk with a basic attack emerging from the ground.

    Damage 30 · Accuracy 100%

    Spells Shop350 · Starter spell

  • Earthquake Special

    The damage can vary greatly depending on where the opponent is hiding.

    Damage 140 · Accuracy 65%

    Spells Shop14,950

Wind

  • Wind Blow SpecialChill 20%

    Damages the opponent with a quick wind blow, hitting it suddenly.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Rolling Tornado Physical

    This martial arts technique mixes physical might with wind power.

    Damage 80 · Accuracy 100%

    Spells Shop4,300

Electric

  • Buzzzz SpecialShock 25%

    It's a very soft electric shock, more annoying than painful.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Plasma Slap PhysicalShock 20%

    A slap that electrifies the opponent on contact.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Electric Thunder Special

    Surrounds your Folk's body with electricity, damaging any opponent that tries to attack.

    Damage 90 · Accuracy 95%

    Island Journal reward

Poison

  • Poisonous Bite Physical

    It's a painful attack that injects a toxin into the body of the opponent.

    Damage 36 · Accuracy 80%

    Spells Shop550

  • Nauseating Cloud Special

    This cloud of smell surrounds the opponent, leaving it no choice but to hold its breath.

    Damage 56 · Accuracy 100%

    Spells Shop1,750

  • Toxic Bomb Special

    It hits the opponent, dealing damage that can be particularly severe for sensitive Folks.

    Damage 110 · Accuracy 90%

    Spells Shop9,150

Light

  • Laser Special

    This attack concentrates a stream of high-intensity light on the opponent, dealing big damage.

    Damage 170 · Accuracy 80%

    Island Journal reward

Psychic

  • Mentalist PhysicalShock 20%

    Anticipates the behavior of the opponent and strikes it in an unexpected way.

    Damage 56 · Accuracy 100%

    Spells Shop1,750

  • Therapy Special

    Digs into the opponent's past and awakens old pains and sorrows.

    Damage 100 · Accuracy 80%

    Spells Shop6,900

Dragon

  • Unlimited Fangs Physical

    Attacks the opponent with the razor-sharp fangs of a dragon.

    Damage 140 · Accuracy 90%

    Spells Shop16,700

  • Dragon Beam Special

    This burst of energy deals big damage to the opponent and its surroundings.

    Damage 180 · Accuracy 70%

    Island Journal reward

Ghost

  • Scare SpecialDrain 25%

    The opponent feels as if their HP were slightly drained by your scary look.

    Damage 30 · Accuracy 80%

    Spells Shop350 · Starter spell

  • Grudge SpecialDrain 15%

    Your unresolved issues from your past life transform into this rageful attack.

    Damage 56 · Accuracy 80%

    Spells Shop1,600

  • Poltergeist Physical

    You make the elements surrounding you move and hit the opponent with them.

    Damage 100 · Accuracy 75%

    Spells Shop6,750