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The Spells Shop

Spells

Spells are the moves your Folks use in a fight.

How they work

  • Every new Folk starts with a basic spell, usually of its own element.
  • Buy more at the Spells Shop in the Town. Teaching a spell to a Folk uses it up.
  • A Folk knows up to 4 spells. When it is full, a new spell replaces one it knows.
  • Choose which spell your Folk uses in a fight, or leave it on Auto to always use its strongest spell.
  • Physical spells use your Folk's Attack. Special spells use its Special Attack.
  • A few of the strongest spells are never sold. You earn them in the Island Journal.

A spell hits harder or softer depending on the element of the Folk it hits. See Elements.

Status effects

Some spells can also leave a status effect when they hit:

  • Burn Deals 2% of the target's max HP every second, for 6 seconds.
  • Chill Halves the target's speed for 6 seconds, making it much easier to hit.
  • Shock Stuns the target - its next attack automatically misses.
  • Drain Heals your Folk for half of the damage this hit dealt.

All 39 spells

Normal

  • Charge Physical

    Charges the opponent in an uncoordinated manner.

    Damage 10 · Accuracy 75%

    Starter spell

  • Hit Physical

    The Folk hits the opponent with its own body. This is the most basic attack.

    Damage 30 · Accuracy 85%

    Spells Shop350

  • Slap Physical

    A slap in the face that leaves the cheek with the burning feeling of humiliation.

    Damage 36 · Accuracy 100%

    Spells Shop600

  • Punch Physical

    The Folk hits the opponent with a punch, simple but brutally effective.

    Damage 56 · Accuracy 90%

    Spells Shop1,700

  • Headbutt Physical

    A brutal attack that can leave the Folk itself a bit confused for some time afterward.

    Damage 80 · Accuracy 75%

    Spells Shop3,850

  • Rear throw Special

    This is an advanced technique that can deal big damage if practiced correctly.

    Damage 110 · Accuracy 90%

    Spells Shop9,150

Fire

  • Flame SpecialBurn 15%

    This little flame is pretty basic, but can be particularly painful for some Folks.

    Damage 30 · Accuracy 90%

    Spells Shop350 · Starter spell

  • Burning Hit PhysicalBurn 25%

    Adds the burning effect to a simple physical attack.

    Damage 30 · Accuracy 90%

    Spells Shop350

  • Bonfire SpecialBurn 15%

    When a small flame gets out of control, the Folks around it might get severely injured.

    Damage 50 · Accuracy 100%

    Spells Shop1,350

  • Lava Storm Special

    It's hard to dodge these incandescent drops falling from the sky.

    Damage 130 · Accuracy 95%

    Spells Shop14,150

Water

  • Puddle SpecialChill 30%

    Not much water, but enough to annoy you if you step into it.

    Damage 30 · Accuracy 100%

    Spells Shop350 · Starter spell

  • Water Punch Physical

    Deals decent physical damage with a wet fist.

    Damage 30 · Accuracy 90%

    Spells Shop350 · Starter spell

  • Fierce Wave SpecialChill 25%

    This water wave hits the opponent Folk with strong disruptive power.

    Damage 56 · Accuracy 100%

    Spells Shop1,750

  • Water Bomb Physical

    This attack can deal high damage, but being concentrated in a small area, it can easily miss.

    Damage 100 · Accuracy 75%

    Spells Shop6,750

  • Flood Special

    Resisting the power of the streams takes a lot of energy.

    Damage 120 · Accuracy 100%

    Spells Shop11,850

  • Tsunami Special

    Hits the opponent with the wild power of the ocean.

    Damage 160 · Accuracy 95%

    Island Journal reward

Plant

  • Branch Whip Physical

    This whip can leave annoying marks on the skin.

    Damage 30 · Accuracy 90%

    Spells Shop350 · Starter spell

  • Vine Buckle Physical

    Can trap the opponent Folk and squeeze it, dealing decent damage.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Razor Leaf Physical

    If you think paper cuts are painful, beware of this leaf.

    Damage 56 · Accuracy 90%

    Spells Shop1,700

  • Leaf Storm Special

    This swirl of leaves damages the opponent Folk all over its body.

    Damage 80 · Accuracy 100%

    Spells Shop4,300

  • Draining Roots SpecialDrain 20%

    They move slowly, but if a Folk gets caught by these roots, its energy is going to be massively drained.

    Damage 150 · Accuracy 75%

    Spells Shop18,600

Earth

  • Dig Physical

    Surprises the opponent Folk with a basic attack emerging from the ground.

    Damage 30 · Accuracy 100%

    Spells Shop350 · Starter spell

  • Earthquake Special

    The damage can vary greatly depending on where the opponent is hiding.

    Damage 140 · Accuracy 65%

    Spells Shop14,950

Wind

  • Wind Blow SpecialChill 20%

    Damages the opponent with a quick wind blow, hitting it suddenly.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Rolling Tornado Physical

    This martial arts technique mixes physical might with wind power.

    Damage 80 · Accuracy 100%

    Spells Shop4,300

Electric

  • Buzzzz SpecialShock 25%

    It's a very soft electric shock, more annoying than painful.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Plasma Slap PhysicalShock 20%

    A slap that electrifies the opponent on contact.

    Damage 30 · Accuracy 100%

    Spells Shop350

  • Electric Thunder Special

    Surrounds your Folk's body with electricity, damaging any opponent that tries to attack.

    Damage 90 · Accuracy 95%

    Island Journal reward

Poison

  • Poisonous Bite Physical

    It's a painful attack that injects a toxin into the body of the opponent.

    Damage 36 · Accuracy 80%

    Spells Shop550

  • Nauseating Cloud Special

    This cloud of smell surrounds the opponent, leaving it no choice but to hold its breath.

    Damage 56 · Accuracy 100%

    Spells Shop1,750

  • Toxic Bomb Special

    It hits the opponent, dealing damage that can be particularly severe for sensitive Folks.

    Damage 110 · Accuracy 90%

    Spells Shop9,150

Light

  • Laser Special

    This attack concentrates a stream of high-intensity light on the opponent, dealing big damage.

    Damage 170 · Accuracy 80%

    Island Journal reward

Psychic

  • Mentalist PhysicalShock 20%

    Anticipates the behavior of the opponent and strikes it in an unexpected way.

    Damage 56 · Accuracy 100%

    Spells Shop1,750

  • Therapy Special

    Digs into the opponent's past and awakens old pains and sorrows.

    Damage 100 · Accuracy 80%

    Spells Shop6,900

Dragon

  • Unlimited Fangs Physical

    Attacks the opponent with the razor-sharp fangs of a dragon.

    Damage 140 · Accuracy 90%

    Spells Shop16,700

  • Dragon Beam Special

    This burst of energy deals big damage to the opponent and its surroundings.

    Damage 180 · Accuracy 70%

    Island Journal reward

Ghost

  • Scare SpecialDrain 25%

    The opponent feels as if their HP were slightly drained by your scary look.

    Damage 30 · Accuracy 80%

    Spells Shop350 · Starter spell

  • Grudge SpecialDrain 15%

    Your unresolved issues from your past life transform into this rageful attack.

    Damage 56 · Accuracy 80%

    Spells Shop1,600

  • Poltergeist Physical

    You make the elements surrounding you move and hit the opponent with them.

    Damage 100 · Accuracy 75%

    Spells Shop6,750