
Spells
Spells are the moves your Folks use in a fight.
How they work
- Every new Folk starts with a basic spell, usually of its own element.
- Buy more at the Spells Shop in the Town. Teaching a spell to a Folk uses it up.
- A Folk knows up to 4 spells. When it is full, a new spell replaces one it knows.
- Choose which spell your Folk uses in a fight, or leave it on Auto to always use its strongest spell.
- Physical spells use your Folk's Attack. Special spells use its Special Attack.
- A few of the strongest spells are never sold. You earn them in the Island Journal.
A spell hits harder or softer depending on the element of the Folk it hits. See Elements.
Every building in the Town, and what it does. See Town.
Status effects
Some spells can also leave a status effect when they hit:
- Burn Deals 2% of the target's max HP every second, for 6 seconds.
- Chill Halves the target's speed for 6 seconds, making it much easier to hit.
- Shock Stuns the target - its next attack automatically misses.
- Drain Heals your Folk for half of the damage this hit dealt.
All 39 spells
Normal
Charge Physical
Charges the opponent in an uncoordinated manner.
Damage 10 · Accuracy 75%
Starter spell
Hit Physical
The Folk hits the opponent with its own body. This is the most basic attack.
Damage 30 · Accuracy 85%
Spells Shop
350Slap Physical
A slap in the face that leaves the cheek with the burning feeling of humiliation.
Damage 36 · Accuracy 100%
Spells Shop
600Punch Physical
The Folk hits the opponent with a punch, simple but brutally effective.
Damage 56 · Accuracy 90%
Spells Shop
1,700Headbutt Physical
A brutal attack that can leave the Folk itself a bit confused for some time afterward.
Damage 80 · Accuracy 75%
Spells Shop
3,850Rear throw Special
This is an advanced technique that can deal big damage if practiced correctly.
Damage 110 · Accuracy 90%
Spells Shop
9,150
Fire
Flame SpecialBurn 15%
This little flame is pretty basic, but can be particularly painful for some Folks.
Damage 30 · Accuracy 90%
Spells Shop
350 · Starter spellBurning Hit PhysicalBurn 25%
Adds the burning effect to a simple physical attack.
Damage 30 · Accuracy 90%
Spells Shop
350Bonfire SpecialBurn 15%
When a small flame gets out of control, the Folks around it might get severely injured.
Damage 50 · Accuracy 100%
Spells Shop
1,350Lava Storm Special
It's hard to dodge these incandescent drops falling from the sky.
Damage 130 · Accuracy 95%
Spells Shop
14,150
Water
Puddle SpecialChill 30%
Not much water, but enough to annoy you if you step into it.
Damage 30 · Accuracy 100%
Spells Shop
350 · Starter spellWater Punch Physical
Deals decent physical damage with a wet fist.
Damage 30 · Accuracy 90%
Spells Shop
350 · Starter spellFierce Wave SpecialChill 25%
This water wave hits the opponent Folk with strong disruptive power.
Damage 56 · Accuracy 100%
Spells Shop
1,750Water Bomb Physical
This attack can deal high damage, but being concentrated in a small area, it can easily miss.
Damage 100 · Accuracy 75%
Spells Shop
6,750Flood Special
Resisting the power of the streams takes a lot of energy.
Damage 120 · Accuracy 100%
Spells Shop
11,850Tsunami Special
Hits the opponent with the wild power of the ocean.
Damage 160 · Accuracy 95%
Island Journal reward
Plant
Branch Whip Physical
This whip can leave annoying marks on the skin.
Damage 30 · Accuracy 90%
Spells Shop
350 · Starter spellVine Buckle Physical
Can trap the opponent Folk and squeeze it, dealing decent damage.
Damage 30 · Accuracy 100%
Spells Shop
350Razor Leaf Physical
If you think paper cuts are painful, beware of this leaf.
Damage 56 · Accuracy 90%
Spells Shop
1,700Leaf Storm Special
This swirl of leaves damages the opponent Folk all over its body.
Damage 80 · Accuracy 100%
Spells Shop
4,300Draining Roots SpecialDrain 20%
They move slowly, but if a Folk gets caught by these roots, its energy is going to be massively drained.
Damage 150 · Accuracy 75%
Spells Shop
18,600
Earth
Dig Physical
Surprises the opponent Folk with a basic attack emerging from the ground.
Damage 30 · Accuracy 100%
Spells Shop
350 · Starter spellEarthquake Special
The damage can vary greatly depending on where the opponent is hiding.
Damage 140 · Accuracy 65%
Spells Shop
14,950
Wind
Wind Blow SpecialChill 20%
Damages the opponent with a quick wind blow, hitting it suddenly.
Damage 30 · Accuracy 100%
Spells Shop
350Rolling Tornado Physical
This martial arts technique mixes physical might with wind power.
Damage 80 · Accuracy 100%
Spells Shop
4,300
Electric
Buzzzz SpecialShock 25%
It's a very soft electric shock, more annoying than painful.
Damage 30 · Accuracy 100%
Spells Shop
350Plasma Slap PhysicalShock 20%
A slap that electrifies the opponent on contact.
Damage 30 · Accuracy 100%
Spells Shop
350Electric Thunder Special
Surrounds your Folk's body with electricity, damaging any opponent that tries to attack.
Damage 90 · Accuracy 95%
Island Journal reward
Poison
Poisonous Bite Physical
It's a painful attack that injects a toxin into the body of the opponent.
Damage 36 · Accuracy 80%
Spells Shop
550Nauseating Cloud Special
This cloud of smell surrounds the opponent, leaving it no choice but to hold its breath.
Damage 56 · Accuracy 100%
Spells Shop
1,750Toxic Bomb Special
It hits the opponent, dealing damage that can be particularly severe for sensitive Folks.
Damage 110 · Accuracy 90%
Spells Shop
9,150
Light
Laser Special
This attack concentrates a stream of high-intensity light on the opponent, dealing big damage.
Damage 170 · Accuracy 80%
Island Journal reward
Psychic
Mentalist PhysicalShock 20%
Anticipates the behavior of the opponent and strikes it in an unexpected way.
Damage 56 · Accuracy 100%
Spells Shop
1,750Therapy Special
Digs into the opponent's past and awakens old pains and sorrows.
Damage 100 · Accuracy 80%
Spells Shop
6,900
Dragon
Unlimited Fangs Physical
Attacks the opponent with the razor-sharp fangs of a dragon.
Damage 140 · Accuracy 90%
Spells Shop
16,700Dragon Beam Special
This burst of energy deals big damage to the opponent and its surroundings.
Damage 180 · Accuracy 70%
Island Journal reward
Ghost
Scare SpecialDrain 25%
The opponent feels as if their HP were slightly drained by your scary look.
Damage 30 · Accuracy 80%
Spells Shop
350 · Starter spellGrudge SpecialDrain 15%
Your unresolved issues from your past life transform into this rageful attack.
Damage 56 · Accuracy 80%
Spells Shop
1,600Poltergeist Physical
You make the elements surrounding you move and hit the opponent with them.
Damage 100 · Accuracy 75%
Spells Shop
6,750
