
Spells
Spells are the moves your Folks use in a fight.
How they work
- Every new Folk starts with a basic spell, usually of its own element.
- Buy more at the Spells Shop in the Town. Teaching a spell to a Folk uses it up.
- A Folk knows up to 4 spells. When it is full, a new spell replaces one it knows.
- Choose which spell your Folk uses in a fight, or leave it on Auto to always use its strongest spell.
- Physical spells use your Folk's Attack. Special spells use its Special Attack.
- A few of the strongest spells are never sold. You earn them in the Island Journal.
A spell hits harder or softer depending on the element of the Folk it hits. See Elements.
Status effects
Some spells can also leave a status effect when they hit:
- Burn Deals 2% of the target's max HP every second, for 6 seconds.
- Chill Halves the target's speed for 6 seconds, making it much easier to hit.
- Shock Stuns the target - its next attack automatically misses.
- Drain Heals your Folk for half of the damage this hit dealt.
All 39 spells
Normal
Charge Physical
Charges the opponent in an uncoordinated manner.
Damage 10 · Accuracy 75%
Starter spell
Hit Physical
The Folk hits the opponent with its own body. This is the most basic attack.
Damage 30 · Accuracy 85%
Spells Shop
350Slap Physical
A slap in the face that leaves the cheek with the burning feeling of humiliation.
Damage 36 · Accuracy 100%
Spells Shop
600Punch Physical
The Folk hits the opponent with a punch, simple but brutally effective.
Damage 56 · Accuracy 90%
Spells Shop
1,700Headbutt Physical
A brutal attack that can leave the Folk itself a bit confused for some time afterward.
Damage 80 · Accuracy 75%
Spells Shop
3,850Rear throw Special
This is an advanced technique that can deal big damage if practiced correctly.
Damage 110 · Accuracy 90%
Spells Shop
9,150
Fire
Flame SpecialBurn 15%
This little flame is pretty basic, but can be particularly painful for some Folks.
Damage 30 · Accuracy 90%
Spells Shop
350 · Starter spellBurning Hit PhysicalBurn 25%
Adds the burning effect to a simple physical attack.
Damage 30 · Accuracy 90%
Spells Shop
350Bonfire SpecialBurn 15%
When a small flame gets out of control, the Folks around it might get severely injured.
Damage 50 · Accuracy 100%
Spells Shop
1,350Lava Storm Special
It's hard to dodge these incandescent drops falling from the sky.
Damage 130 · Accuracy 95%
Spells Shop
14,150
Water
Puddle SpecialChill 30%
Not much water, but enough to annoy you if you step into it.
Damage 30 · Accuracy 100%
Spells Shop
350 · Starter spellWater Punch Physical
Deals decent physical damage with a wet fist.
Damage 30 · Accuracy 90%
Spells Shop
350 · Starter spellFierce Wave SpecialChill 25%
This water wave hits the opponent Folk with strong disruptive power.
Damage 56 · Accuracy 100%
Spells Shop
1,750Water Bomb Physical
This attack can deal high damage, but being concentrated in a small area, it can easily miss.
Damage 100 · Accuracy 75%
Spells Shop
6,750Flood Special
Resisting the power of the streams takes a lot of energy.
Damage 120 · Accuracy 100%
Spells Shop
11,850Tsunami Special
Hits the opponent with the wild power of the ocean.
Damage 160 · Accuracy 95%
Island Journal reward
Plant
Branch Whip Physical
This whip can leave annoying marks on the skin.
Damage 30 · Accuracy 90%
Spells Shop
350 · Starter spellVine Buckle Physical
Can trap the opponent Folk and squeeze it, dealing decent damage.
Damage 30 · Accuracy 100%
Spells Shop
350Razor Leaf Physical
If you think paper cuts are painful, beware of this leaf.
Damage 56 · Accuracy 90%
Spells Shop
1,700Leaf Storm Special
This swirl of leaves damages the opponent Folk all over its body.
Damage 80 · Accuracy 100%
Spells Shop
4,300Draining Roots SpecialDrain 20%
They move slowly, but if a Folk gets caught by these roots, its energy is going to be massively drained.
Damage 150 · Accuracy 75%
Spells Shop
18,600
Earth
Dig Physical
Surprises the opponent Folk with a basic attack emerging from the ground.
Damage 30 · Accuracy 100%
Spells Shop
350 · Starter spellEarthquake Special
The damage can vary greatly depending on where the opponent is hiding.
Damage 140 · Accuracy 65%
Spells Shop
14,950
Wind
Wind Blow SpecialChill 20%
Damages the opponent with a quick wind blow, hitting it suddenly.
Damage 30 · Accuracy 100%
Spells Shop
350Rolling Tornado Physical
This martial arts technique mixes physical might with wind power.
Damage 80 · Accuracy 100%
Spells Shop
4,300
Electric
Buzzzz SpecialShock 25%
It's a very soft electric shock, more annoying than painful.
Damage 30 · Accuracy 100%
Spells Shop
350Plasma Slap PhysicalShock 20%
A slap that electrifies the opponent on contact.
Damage 30 · Accuracy 100%
Spells Shop
350Electric Thunder Special
Surrounds your Folk's body with electricity, damaging any opponent that tries to attack.
Damage 90 · Accuracy 95%
Island Journal reward
Poison
Poisonous Bite Physical
It's a painful attack that injects a toxin into the body of the opponent.
Damage 36 · Accuracy 80%
Spells Shop
550Nauseating Cloud Special
This cloud of smell surrounds the opponent, leaving it no choice but to hold its breath.
Damage 56 · Accuracy 100%
Spells Shop
1,750Toxic Bomb Special
It hits the opponent, dealing damage that can be particularly severe for sensitive Folks.
Damage 110 · Accuracy 90%
Spells Shop
9,150
Light
Laser Special
This attack concentrates a stream of high-intensity light on the opponent, dealing big damage.
Damage 170 · Accuracy 80%
Island Journal reward
Psychic
Mentalist PhysicalShock 20%
Anticipates the behavior of the opponent and strikes it in an unexpected way.
Damage 56 · Accuracy 100%
Spells Shop
1,750Therapy Special
Digs into the opponent's past and awakens old pains and sorrows.
Damage 100 · Accuracy 80%
Spells Shop
6,900
Dragon
Unlimited Fangs Physical
Attacks the opponent with the razor-sharp fangs of a dragon.
Damage 140 · Accuracy 90%
Spells Shop
16,700Dragon Beam Special
This burst of energy deals big damage to the opponent and its surroundings.
Damage 180 · Accuracy 70%
Island Journal reward
Ghost
Scare SpecialDrain 25%
The opponent feels as if their HP were slightly drained by your scary look.
Damage 30 · Accuracy 80%
Spells Shop
350 · Starter spellGrudge SpecialDrain 15%
Your unresolved issues from your past life transform into this rageful attack.
Damage 56 · Accuracy 80%
Spells Shop
1,600Poltergeist Physical
You make the elements surrounding you move and hit the opponent with them.
Damage 100 · Accuracy 75%
Spells Shop
6,750
