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The Plant element

Elements

Every Folk and every spell has one of the elements. Using the right spell on the right Folk makes a big difference.

How it works

  • What counts is the element of your spell against the element of the Folk you hit.
  • A good match does up to 2× damage. A bad one can drop to 0.5×.
  • Your Folk hits 20% harder with a spell of its own element.

All elements

Which element beats which

Rows are the spell you use, columns are the Folk you hit. Empty means normal damage.

NormalFireWaterPlantEarthWindElectricPoisonLightDarkPsychicDragonGhostMystical
Normal1.25×0.75×
Fire0.5×0.5×2×1.5×1.25×
Water2×0.5×0.5×1.5×1.25×
Plant0.5×1.5×0.5×2×1.25×
Earth1.5×0.5×0.5×1.25×2×
Wind1.5×1.5×0.5×
Electric2×0.5×1.5×0.5×
Poison2×1.5×0.5×0.5×
Light0.75×2×1.25×0.75×
Dark0.5×1.5×1.5×
Psychic1.5×1.25×0.5×0.75×1.5×
Dragon0.5×1.25×1.5×
Ghost1.25×0.5×0.75×2×0.75×
Mystical1.5×1.5×0.75×0.75×1.25×