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The Plant element

Elements

Every Folk and every spell has one of the elements. Using the right spell on the right Folk makes a big difference.

How it works

  • What counts is the element of your spell against the element of the Folk you hit.
  • A good match does up to 2× damage. A bad one can drop to 0.5×.
  • Your Folk hits 20% harder with a spell of its own element.
  • In a fight, a strong match shows "SUPER EFFECTIVE!" or "VERY EFFECTIVE" under the damage, and a weak one "NOT EFFECTIVE".
  • Wild Folks close to you show a green arrow when your Folk's strongest spell has the edge on them, and a red one when theirs has the edge on your Folk.

All elements

Which element beats which

Rows are the spell you use, columns are the Folk you hit. Empty means normal damage.

NormalFireWaterPlantEarthWindElectricPoisonLightDarkPsychicDragonGhostMystical
Normal1.25×0.75×
Fire0.5×0.5×2×1.5×1.25×
Water2×0.5×0.5×1.5×1.25×
Plant0.5×1.5×0.5×2×1.25×
Earth1.5×0.5×0.5×1.25×2×
Wind1.5×1.5×0.5×
Electric2×0.5×1.5×0.5×
Poison2×1.5×0.5×0.5×
Light0.75×2×1.25×0.75×
Dark0.5×1.5×1.5×
Psychic1.5×1.25×0.5×0.75×1.5×
Dragon0.5×1.25×1.5×
Ghost1.25×0.5×0.75×2×0.75×
Mystical1.5×1.5×0.75×0.75×1.25×