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The Island Journal

Progression

Your Folks get stronger by winning fights. You grow by following the Island Journal, doing daily quests and earning a good reputation.

Folk levels

  • Your Folk earns XP when it beats a wild Folk of its own level or higher.
  • Beating a Folk below your Folk's level gives no XP and no coins.
  • A win against a Folk at your Folk's level or higher pays 5 coins plus 7 for each level of the Folk you beat.
  • Folks stop at level 20. Every level makes their stats grow, except Luck, which stays the same.

Each Folk's page shows its stats at level 1 and 20. See Folkopedia.

Temperament

Every Folk you summon has a temperament that never changes. It raises one stat and lowers another by the same percentage. How much depends on its strength, shown here with Brash: 6% for Mildly Brash, 10% for Brash and 14% for Fiercely Brash.

  • Brash: Hits harder, but takes more damage.
  • Brutish: Hits harder, but is easier to hit.
  • Fey: Stronger special attacks, but takes more damage.
  • Pensive: Stronger special attacks, but is easier to hit.
  • Stoic: Takes less damage, but is easier to hit.
  • Skittish: Harder to hit, but takes more damage.

Energy

  • Every step costs 1 energy, except in dungeons, where walking is free. Opening the dig board costs 75.
  • With no energy left you can't walk. Some dishes give energy back.
  • You get 1 energy back every 5 seconds, up to 1,000. It refills even while you are away.

Island Journal

The Island Journal walks you through your first days. Each step gives a reward when you finish it.

StepWhat to doReward
Chop your first treeWalk up to a tree and harvest wood - the start of everything.Enough Wood to build
Mine some stoneFind a rock and mine it - stone holds your camp together.Enough Stone to build
Pick a fightA wild folk appeared by your gold mine - move into it to attack.3
Win your first battleKeep fighting until the enemy folk falls.Candle ×1
Strike goldDig into the gold mine on your island - you'll need it to build.5
Build a Storage RoomSpend your gold, wood and stone on a Storage Room to stockpile resources.5
Step through the portalTravel through the portal you woke up at - wild folks roam the overworld.3
Raise a ShelterBuild a shelter in the overworld - your safe spot and the place you respawn.5
Grow strongerWin battles to earn XP and level up your folk.8
Catch a fishCast a line from the water's edge - your first catch is a fine salmon.Seaweed ×1
Travel to townTravel to the town - its Town Kitchen can turn your catch into a meal.Rice Grains ×1
Cook a dishCook at the Town Kitchen - your salmon, seaweed and rice make a maki.Tongue ×2
Hunt the living lanternTrack down a Chochin'obake in the overworld and defeat it.Amber ×1
Summon a companionSpend artifacts to summon a brand-new folk to your roster.15
Make a friendTap another player and follow them - friends fill your Feed.10
Visit the Spell ShopSpend coins at the town Spell Shop to buy a spell.10
Teach a spellTeach a spell to one of your folk to expand its move set.Amanita ×1
Escape the dungeonEnter a dungeon and reach the exit to escape with your loot.Bat Wing ×1
Trade with the merchantSell an artifact to the wandering merchant for coins.10
Open a market stallList an item for sale in the town Swap Shop.10
Five friendsGrow your collection to 5 different folks.Electric Thunder
Ten-strongGrow your collection to 10 different folks.Tsunami
A growing legendGrow your collection to 15 different folks.Laser
Folk collectorGrow your collection to 20 different folks.Dragon Beam

Daily Quests

Every day you get 3 quests from this list. They change at midnight UTC.

QuestWhat to doReward
TroublemakerPick 3 fights with wild folks.5
Folk hunterDefeat 3 wild folks.12
Deep delverEscape a dungeon alive.15
Street vendorSell an artifact to the wandering merchant.6
MentorTeach a spell to one of your folks.8
FarmhandHarvest 5 grown foods.8

Reputation

Your reputation shows how the island sees you.

How it goes up and down

  • Beat a wild Folk above your Folk's level: +1 for each level it has over yours.
  • Plant a seed: +2. Water soil with fresh water: +1.
  • Cut a plant down: -1. Pour salty water on soil: -1.
  • Offer artifacts at the Temple. Rarer artifacts give more.
  • Or offer coins at the Temple: 15 coins per point while your reputation is below 0, then 250 coins per point. Coins can raise it to 150 (Honored) at most.

What it does

  • Each rank above Neutral makes the Wandering Merchant pay 10% more for artifacts. Each rank below makes him pay 10% less.
  • The Terra Mole, who reshapes the land on your island, works for you 2 times every 24 hours, plus once more for each rank above Neutral. Below Neutral he will not work for you.

Ranks

RankReputation
VilifiedBelow -50
Shunned-50 to -1
Neutral0 to 24
Accepted25 to 74
Respected75 to 149
Honored150 to 299
Revered300 to 599
Exalted600+

Badges

Badges show on your profile. These are the ones you can earn:

  • Community Member

    Join the folk.lol Telegram community.

  • Head in the Clouds

    Link your Atmosphere account to the game.

  • Heart of the Deep Slayer

    Defeat the Heart of the Deep.