Progression
Your Folks get stronger by winning fights. You grow by following the Island Journal, doing daily quests and earning a good reputation.
Folk levels
- Your Folk earns XP when it beats a wild Folk of its own level or higher.
- Beating a Folk below your Folk's level gives no XP and no coins.
- A win against a Folk at your Folk's level or higher pays 5 coins plus 7 for each level of the Folk you beat.
- Folks stop at level 20. Every level makes their stats grow, except Luck, which stays the same.
Each Folk's page shows its stats at level 1 and 20. See Folkopedia.
Temperament
Every Folk you summon has a temperament that never changes. It raises one stat and lowers another by the same percentage. How much depends on its strength, shown here with Brash: 6% for Mildly Brash, 10% for Brash and 14% for Fiercely Brash.
- Brash: Hits harder, but takes more damage.
- Brutish: Hits harder, but is easier to hit.
- Fey: Stronger special attacks, but takes more damage.
- Pensive: Stronger special attacks, but is easier to hit.
- Stoic: Takes less damage, but is easier to hit.
- Skittish: Harder to hit, but takes more damage.
Energy
- Every step costs 1 energy, except in dungeons, where walking is free. Opening the dig board costs 75.
- With no energy left you can't walk. Some dishes give energy back.
- You get 1 energy back every 5 seconds, up to 1,000. It refills even while you are away.
Island Journal
The Island Journal walks you through your first days. Each step gives a reward when you finish it.
| Step | What to do | Reward |
|---|---|---|
| Chop your first tree | Walk up to a tree and harvest wood - the start of everything. | Enough Wood to build |
| Mine some stone | Find a rock and mine it - stone holds your camp together. | Enough Stone to build |
| Pick a fight | A wild folk appeared by your gold mine - move into it to attack. | |
| Win your first battle | Keep fighting until the enemy folk falls. | Candle ×1 |
| Strike gold | Dig into the gold mine on your island - you'll need it to build. | |
| Build a Storage Room | Spend your gold, wood and stone on a Storage Room to stockpile resources. | |
| Step through the portal | Travel through the portal you woke up at - wild folks roam the overworld. | |
| Raise a Shelter | Build a shelter in the overworld - your safe spot and the place you respawn. | |
| Grow stronger | Win battles to earn XP and level up your folk. | |
| Catch a fish | Cast a line from the water's edge - your first catch is a fine salmon. | Seaweed ×1 |
| Travel to town | Travel to the town - its Town Kitchen can turn your catch into a meal. | Rice Grains ×1 |
| Cook a dish | Cook at the Town Kitchen - your salmon, seaweed and rice make a maki. | Tongue ×2 |
| Hunt the living lantern | Track down a Chochin'obake in the overworld and defeat it. | Amber ×1 |
| Summon a companion | Spend artifacts to summon a brand-new folk to your roster. | |
| Make a friend | Tap another player and follow them - friends fill your Feed. | |
| Visit the Spell Shop | Spend coins at the town Spell Shop to buy a spell. | |
| Teach a spell | Teach a spell to one of your folk to expand its move set. | Amanita ×1 |
| Escape the dungeon | Enter a dungeon and reach the exit to escape with your loot. | Bat Wing ×1 |
| Trade with the merchant | Sell an artifact to the wandering merchant for coins. | |
| Open a market stall | List an item for sale in the town Swap Shop. | |
| Five friends | Grow your collection to 5 different folks. | Electric Thunder |
| Ten-strong | Grow your collection to 10 different folks. | Tsunami |
| A growing legend | Grow your collection to 15 different folks. | Laser |
| Folk collector | Grow your collection to 20 different folks. | Dragon Beam |
Daily Quests
Every day you get 3 quests from this list. They change at midnight UTC.
| Quest | What to do | Reward |
|---|---|---|
| Troublemaker | Pick 3 fights with wild folks. | |
| Folk hunter | Defeat 3 wild folks. | |
| Deep delver | Escape a dungeon alive. | |
| Street vendor | Sell an artifact to the wandering merchant. | |
| Mentor | Teach a spell to one of your folks. | |
| Farmhand | Harvest 5 grown foods. |
Reputation
Your reputation shows how the island sees you.
How it goes up and down
- Beat a wild Folk above your Folk's level: +1 for each level it has over yours.
- Plant a seed: +2. Water soil with fresh water: +1.
- Cut a plant down: -1. Pour salty water on soil: -1.
- Offer artifacts at the Temple. Rarer artifacts give more.
- Or offer coins at the Temple: 15 coins per point while your reputation is below 0, then 250 coins per point. Coins can raise it to 150 (Honored) at most.
What it does
- Each rank above Neutral makes the Wandering Merchant pay 10% more for artifacts. Each rank below makes him pay 10% less.
- The Terra Mole, who reshapes the land on your island, works for you 2 times every 24 hours, plus once more for each rank above Neutral. Below Neutral he will not work for you.
Ranks
| Rank | Reputation |
|---|---|
| Vilified | Below -50 |
| Shunned | -50 to -1 |
| Neutral | 0 to 24 |
| Accepted | 25 to 74 |
| Respected | 75 to 149 |
| Honored | 150 to 299 |
| Revered | 300 to 599 |
| Exalted | 600+ |
Badges
Badges show on your profile. These are the ones you can earn:

Community Member
Join the folk.lol Telegram community.

Head in the Clouds
Link your Atmosphere account to the game.

Heart of the Deep Slayer
Defeat the Heart of the Deep.
